Game Testing all in one
Idioma: Español. Detalles de publicación: Dulles : Mercury Learning and Infotmation, 2017.Edición: 3 edDescripción: 415 Páginas. Ilustraciones, 23 x 17.5 cmISBN:- 9781942270769
- 21 ed. 794.8 S387g3
Contenidos:
1. Two rules of game testing. -- 2. Being a game tester. -- 3. Why testing is important. -- 4. Software quality -- 5. Test phases. -- 6. The game testing process. -- 7. Testing by the numbers. -- 8. Combinatorial testing. -- 9. Test flow diagrams. -- 10. cleanroom testing. -- 11. Test trees. -- 12. Ad hoc testing and gameplay testing. -- 13. efect triggers. -- 14. Regression testing and test reuse. -- 15. Explorary game testing.
Tipo de ítem | Biblioteca actual | Colección | Signatura | Copia número | Estado | Fecha de vencimiento | Código de barras |
---|---|---|---|---|---|---|---|
Libros General | BIBLIOTECA EDUARDO COTE LAMUS Sala 11 | Colección General | 794.8 S387g3 (Navegar estantería(Abre debajo)) | C.1 | Disponible | 111589 |
Incluye, índice
1. Two rules of game testing. -- 2. Being a game tester. -- 3. Why testing is important. -- 4. Software quality -- 5. Test phases. -- 6. The game testing process. -- 7. Testing by the numbers. -- 8. Combinatorial testing. -- 9. Test flow diagrams. -- 10. cleanroom testing. -- 11. Test trees. -- 12. Ad hoc testing and gameplay testing. -- 13. efect triggers. -- 14. Regression testing and test reuse. -- 15. Explorary game testing.