Game architecture and design: A new edition/
Idioma: Inglés. Detalles de publicación: Boston: New Riders, 2004.Descripción: 926 páginas. ILustraciones. 23 x 18.5 cmISBN:- 0735713634
- 005.12 21 ed. R754g
Contenidos:
1.First concept -- 2.Core Desing -- 3.Gameplay -- 4.Detailed Desing -- 5.Game Balance -- 6.Look and Feel -- 7.Wrapping Up -- 8.The Future of Game Desing -- 9.Current Methods of Team Management -- 10.Roles and Divisions -- 11.The Spfware Factory -- 12.Milestones and Deadlines -- 13.Procedures and "Process" -- 14.Troubleshooting -- 15.The Future of the Industry -- 16.Current Development Methods -- 17.Initial Desing -- 18.Use of Technology -- 19.Building Blocks -- 20.Initial Architecture Desing -- 21.Development -- 22.The Run-Up to Release -- 23.Postmortem -- 24.The Future of Game Development
Tipo de ítem | Biblioteca actual | Colección | Signatura | URL | Copia número | Estado | Notas | Fecha de vencimiento | Código de barras |
---|---|---|---|---|---|---|---|---|---|
Libros General | BIBLIOTECA EDUARDO COTE LAMUS Sala 2 | Colección General | 005.12 R754g (Navegar estantería(Abre debajo)) | Enlace al recurso | C.1 | Disponible | Ingeniería de Sistemas | 0064909 |
Incluye referencias bibliográficas
1.First concept -- 2.Core Desing -- 3.Gameplay -- 4.Detailed Desing -- 5.Game Balance -- 6.Look and Feel -- 7.Wrapping Up -- 8.The Future of Game Desing -- 9.Current Methods of Team Management -- 10.Roles and Divisions -- 11.The Spfware Factory -- 12.Milestones and Deadlines -- 13.Procedures and "Process" -- 14.Troubleshooting -- 15.The Future of the Industry -- 16.Current Development Methods -- 17.Initial Desing -- 18.Use of Technology -- 19.Building Blocks -- 20.Initial Architecture Desing -- 21.Development -- 22.The Run-Up to Release -- 23.Postmortem -- 24.The Future of Game Development